While most developers of role-playing games and first-person shooters would think these characteristics extremely odd, it is a formula that has served the casual gaming area well over the years. Also, the games in this space do not require a substantial time commitment from players, thus they tend to attract a wider demographic.
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As a result, these titles cost approximately $20, far less than the $50 price tag for triple-A PC and console titles.
Most are fully downloadable from the Internet therefore, their file sizes tend to be small to facilitate installation. Yet, these games-predominantly puzzle and card titles-are very different in form and style than those of other genres. While casual gaming is far from new, it is only now becoming visible within the general computer-game industry, no doubt because of its large user and revenue base (see “The Lowdown on the Download,” pg. Later in the month, this fable will become real when online game developer WildTangent unveils Fate, a full-size, downloadable, single-player fantasy role-playing game (RPG) geared to the so-called casual player.
After six months of toiling, the small but determined bunch found a solution that once again sealed casual gaming’s “Fate,” this time by making RPGs accessible to the casual gaming world. Then, one day, a wise inventor and an adventuresome group decided it was time to break the spell separating the two game genres. Meanwhile, in another realm far, far away, casual games attracted their own loyal following, predominantly among females.
So for years, RPG titles grew in popularity, especially among males, as players created virtual alter egos, gave them certain powers, and sent them on thrilling, magical adventures. Once upon a time, an evil wizard cast a spell that prevented role-playing games from entering the casual gaming arena.